Poe 3.1 Builds for Templar Hierophant

The Hierophant offers and requires damage in unconventional methods as an alternative to within a simple way. Hierophants can use totems efficiently and can summon two further totems, at the expense of less harm per Totem. Additionally, they work efficiently with builds that make use of higher amounts of Mana by converting it into defensive bonuses. Templars who rely on numerous skills can take Illuminated Devotion to enhance many skills with among three potent effects. Within this report, PoeCurrencyBuy share Path of exile 3.1 Templar Hierophant Build with Ancestral Warchief, Spell Totem Help Gems Skills for you.

Poe 3.1 Builds for Templar Hierophant

[poe 3.1 Ancestral Warchief] Ghostly totems HOWA. 10k ES, 30k Evasion, 40% Block, 900k DPS. Guardian farmer on a price range

Maybe the new hot sexy belt in town was providing far better harm and ES then past choices; I've changed the tree to optimise for its adore of base stats. The build gets base stats so naturally that the lowest stat really should be dex at about 250

Poe Abyss jewels are insane; this build can utilize the base ES on them exceptionally efficiently. The new tree now only employs 1 Brute force option jewel so it might become greed out and get eight other sockets for the new Jewels.

Don't underestimate Int nodes. We take tiny pure ES nodes for the reason that of Int = ES + harm. Something with Int as well as other benefits tends to be far better. The sensible can prevent the temptation to rush heart of thunder and get the fantastic hybrid stuff 1st instead

Pros:
+ Fortify
+ 10k+ ES
+ 40% Chance to block (60% for those who use Rumi's)
+ 15k Evasion (30k with Jade flask) that is about 66% opportunity to evade attacks

Cons:
- Unbuffed 223,236 x 4 = 892,944
- Guardian DPS with flasks 235,549 x four = 942,196
- Legacy ring or vaal haste users 308,972 x 4 = 1,235,888 shaper dps

Link: http://www.pathofexile.com/forum/view-thread/1989546


[poe 3.1 Spell Totem Support] Lifting's Quad Frostbolt Totems Hierophant - Powerful League Starter!

The build is viable with no any significant adjustments for 3.1 War for the Atlas.
The only "real" difference we are going to notice has slightly significantly less mana due to the nerfs for the nodes behind the Mind Over Matter keystone.
This build is still a healthful choice to start out inside the Abyss league.

Pros:

- Newbie and new league "friendly" - the build is somewhat basic in design and easy to understand
- Unusual evident speed each of the way as much as tier 16 maps.
- Low-priced, no unique items are expected, except for 2x Frozen Trail jewels.
- Viable for each hardcore and softcore gameplay!

Cons:

-The single target harm just isn't there. That said I had killed each of the guardians, except the hydra with this build. However, it was somewhat painful and slow.
- Your totems will destroy themselves on elemental reflect maps.

Link: http://www.pathofexile.com/forum/view-thread/1931084

 

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