Dungeon Fighter Online Visuals and Presentation
For those that love old school visuals, Dungeon Fighter Online has the 16-bit arcade vibe down to a T. Characters and environments all have a solid pixelated look and feel while still having small details put into them. Most players may never notice how much work has been placed into visuals of the backgrounds and foregrounds for each map and town, but they’re honestly quite impressive.
But this 16-bit style also comes with some flaws: While the special effects for each attack animation are flashy and fun to look at, most attack animations themselves only have a few frames of animation put into them, which can be a bit confusing at times, since certain skill attacks tend to reuse the same animations with other. The result is high level attacks becoming a mesh of dozens of recycled animations and effects being overlayed on top of each other. This area of the game hasn’t seen much improvement since its 2009 launch, so don’t expect a full overhaul if you’re returning to the game. There has been a few resolution updates at least, with the highest resolution available now being 1280×720 with a 4:3 screen format, which may not look too good if stretched to the max resolutions of modern monitors.
While the visuals remain 16-bit, the sound design is more modern with high quality music and voices. There’s plenty of orchestral and fantasy oriented music placed in the game that make walking through towns and exploring dungeons a very enjoyable experience. Then when things heat up in epic dungeon battles, you can expect the heavy rock and electronic beats to accompany your glorious combos.
Now, personally speaking, the voicework for each character and NPC is hard for me to judge. Key point being they’re still in Korean. There is one NPC in the game, however, that does have English voice acting, which is the ever popular “Danjin” the pot-headed gamble merchant from the early entries of Dungeon Fighter’s lifespan. Strangely enough, I wasn’t too fond of Danjin’s new voiceover, as he sounds too “clean” and trustworthy in his voice, compared to Danjin’s old voice where he sounded crazy and weird, but in a “so bad that it’s good” and humorous way. I know that it’s a bit strange for me to say, but Danjin’s old voice really grew on a lot of veteran DFO fans, and for me as well, so it was very difficult to get used to.
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