DFO Choosing a Class and Importance of Alts and Professions

Choosing A Class

Picking and choosing a class is overwhelming to many new and aspiring players. There’s so many of them, and tons of them look good. They might even be tempted to play a class immediately that truly catches their eyes.


But then they think…”What if this class is trash?” or “What if I can’t do endgame raids or endgame content when I reach cap level with this class?”. Or something similar, you know the kind. I know as an old veteran from many MMOs, I’ve actually had this same thought process as well. And in those games, it made sense. Some classes were just unplayable and extremely bad and looking up relevant tier lists would help further my hardcore gaming career.

And this brings me to my first tip.

Tip #1: Relying on Tier Lists is a Bad Idea!

You’ve heard it right. Picking a class based upon a tier list you came across is just a downright silly idea for DFO. There’s several reasons why and to make it easier for you, I’ll put it in a list.

1. Balance is ever changing in DFO

Neople always keeps tweaking and changing balances for classes. One day a class that was originally at F rank could immediately jump to A rank within a few weeks. Rangers, for example, used to be SSSSS tier, but jumped down to A tier or so after a few balance changes!

2. Tier lists are opinion based rather than straight up factual.

If you’ve watched the video MT and I created up top, you’ll notice I’m going through several tier lists by a variety of users. One from China, one from a forum, and one from even a reddit user. In each one, classes are tiered differently.

Additional Tip: Generally speaking though, Crusaders are always God tier because they are the only dedicated support class in the entire game. And this is in regards to PvE and partying late game.

3. Tier Lists are normally based upon extreme situations, not normal PvE or PvP.

Take for instance, the Anton Raid tier lists. Anton Raid is an end game raid that involves 20 players. To even stand a chance in the Anton Raid, at the bare minimum you need a full set of chronicle gear, and even then you’d be underpowered. Chronicle gear, for those unaware, are one of the end game gear sets in the game.

So to create a class that you think is great for Anton is just foolhardy. By the time you reach that point where you can even think about challenging Anton, you’d be a hardcore veteran yourself and you won’t even have to rely on tier lists to begin with!

So that’s all the reasons why relying on tier lists is just a bad idea. I’m sure others can come up with more, but in my opinion, those three are the biggest ones.

Tip #2: All Classes can Dominate in PvE
This follows right alongside one of the reasons why Tier Lists is just a bad idea (number 3 to be specific). Believe it or not, this is common knowledge among the veteran community. Dungeons are just ridiculously easy. The only time you may end up encountering difficulty is when you do hell or otherverse. Don’t even consider Anton Raid for now, even I’m not experienced enough to take on that Raid.

Otherverse is doable with every class and so is Hell and other PvE modes. All you need is the right gear and the right amount of skill. Especially for Otherverse, skill is a prerequisite as not knowing the map or mobs beforehand will definitely lead to your parties demise. I’ll eventually do a video tutorial on all the otherverse dungeons but that’s much later.

To see if a class you fancy can do well in PvE, just look them up on youtube. Her is a nice youtube video that encompases everyone

Tip #3: Percentage vs Fixed

This isn’t really a tip but it’s something you should know before making your class decision. In fact, some of you might even be aware of this and would try to pick a class based on these two systems.

Let’s first define both percentage and fixed:

Percentage: Some skills will be affected directly by the reinforcement on your weapon. If a skill is percentage based, this means a higher reinforced weapon would make the skill deal more damage as a direct result.

Additional Notes: The NPC Kiri is the one you want to go to to add more reinforcement to your weaponry. It’s expensive though so be careful. I won’t cover reinforcement in this guide but I might in a later one (could be an entire topic on its own). This is why you see some armor or weapons with +1, +4, etc. in front of the name.

Advice: Also, because of how expensive reinforcing can get, I recommend against reinforcing for beginners. You outlevel your equips early on so it’d be a wasted venture. Start reinforcing late game (level 55+ is my recommendation) if you need a stronger weapon.

Fixed: Skills that are not affected by weapon rating, so whatever damage the skill states in its description will always be the damage it deals.

Now, I already know what you are thinking. At first glance, you might consider a class with percentage skills to be the best choice. After all, with enough gear reinforcement, the class can be pretty overpowered. But, that’s actually not true and here’s two reasons why:


Percentage classes do not truly outshine fixed classes till you get a +13 honestly. But a +13, to the majority of people, is out of reach and extremely expensive. Each upgrade cost is exponential, and an upgrade has a chance of failure (which only increases the higher the upgrade gets) that can break your weapon. So, normally on the market, most average players will never be able to afford such a highly upgraded weapon.
Majority of classes are a mixed bag. They have fixed and percentage skills. So either way, you should be set.


Additional Notes: Aim to get a +11-12 weapon end game. It’s not too expensive and it’ll be helpful for your runs. That’s more than enough to do almost every content in this game.

And that’s pretty much all I have to say about fixed and percentage. Know that majority-fixed class will be more cost-effective since they don’t require a highly upgraded weapon (though it’s definitely helpful!).

Tip #4: Pick Whatever Class that Catches Your Interest
Let’s bring it all together. You should pick a class that you think you’ll end up enjoying. My personal tip is to try out that class till level 35. That’s only a few days worth of FP bars, so it won’t take up that much of your time. If you don’t like it, no harm in trying another class.

There are a ton of veterans that have tried out many classes throughout their career in DFO. Even I’ve tried out many classes and normally, I don’t have alts in games. So there really is no downside to testing. And you even might end up liking several classes!

If you want to check out what classes are in the game, here’s a link to the DFO Wiki

Importance of Alts

Alts are surprisingly important in DFO. I say surprisingly because you don’t see alts being as heavily encouraged in other MMOs as you do in DFO. First off, we know that this game has fatigue, limiting the amount of time you can play to begin with. Each character you create has their own fatigue bar, so you can actually extend the amount of hours you can play by playing on multiple characters.

A bit of trivia from Regdren: Marvel Heroes also encourages alts. Getting a character to high level allows you to give a stat bonus to your other characters; the bonus depends on the giver's specialty. Also once you max out a character, an experience bonus multiplier is given to all other characters. This increases for each maxed character.

But that’s just some facts. Let’s talk about three systems Neople has (or will!) implement in order to encourage you to make alts.

DFO Choosing a Class and Importance of Alts and Professions

System #1: Adventurer's System!
There is a system that will eventually introduce account-wide buffs and that’s the Adventurer’s System. This means every single one of your characters on your account will be affected by the buffs. And the way to earn these buffs is through Alts.

Note: Just to be clear, know that this system has yet to be introduced in DFO Global.
Turns out the system is already in place! Not sure how I missed that, I must really be out of it.

Let’s go into the specifics. Level 40 or higher characters will earn you points in your Adventurer’s status. The higher leveled your characters, the more points you will earn. Adventurer’s System has several levels to it, going up to level 10. And at level 10, Adventurer’s buffs will add a total of 170 to all your stats!

However, don’t get too excited. In order to reach level 10, you’ll need 15 level 85 characters! The other levels are definitely doable at least. Here’s a brief list of the requirements for each level:

Level 0: N/A
Level 1: 1375 experience
Level 2: 5425 experience
Level 3: 10850 experience
Level 4: 21700 experience
Level 5: 37975 experience
Level 6: 54250 experience
Level 7: 75950 experience
Level 8: 101000 experience
Level 9: 126000 experience
Level 10: 146625 experience


To know how much experience each level gives, here’s a link

It’s a bit outdated since it doesn’t have anything beyond level 70. Know that level 80 gives you 8200 points while level 85 gives you 9775 points.

I’d like to thank /u/SchalaZeal01 and /u/Save4Less on reddit for their posts on this topic a month ago with the updated points. Saved me a bunch of time!

And before we end this section, know also that by having alts, you will get a 10% clear bonus experience for every character except your highest leveled one.

System #2: Mercenary System!
This is another system that encourages alts in this game. Using this system, you are allowed to send out your characters on a ‘mission’ to go gather items and goods. Only available to level 70s or higher.

The way it works is like this. You get an option later on to send out your characters for a set duration. During that duration, you cannot run dungeons with that character. After your character returns from his or her ‘missions’, you will gain loot. These loots range anywhere from hell scrolls to chronicle gear and quest items. And the higher leveled you are, the better loot you will gain.

The times at which you can send away characters is 2 hour, 6 hours, 12 hours, 24 hours, 2 days, 7 days, and 14 days. The longer you send them away, the better chance of better loot!

And that’s pretty much all you need to know for this system. My personal recommendation is to send out a character every 2 hours when you are grinding on an alt, and 6 hours when you sleep! If you go on vacation and know you won’t be playing, you can pick any of the longer options.

System #3: Assist System!
This is both MT’s and my favorite of the three. Once you hit level 50, you are allowed to ‘link’ up your characters with another character. Once you do, you can easily share any active skill that is level 35, 40, and 45. These are the few facts you should be aware of:


The game immediately assumes the character ‘assisting’ you has a +12 rare weapon. So the damage done by these skills may actually be greater than the original character.
You have a global cooldown. This means in a party, once someone uses the skill, the cooldown activates for all party members. In other words, you cannot activate your assist skill if someone else just did.
You can only use assist skills in normal PvE. This means no altars, towers, true ancients, etc.


So let’s put all we’ve learned altogether…

Tip #5: Create Alts!
You most likely knew this was coming. Basically, create alts and experiment! The game encourages you to do so to begin with, and one fatigue bar is probably not enough, right? So give it a try and who knows? You might find another class worth playing!

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