DFO Beginner's Guide - Maximize Fatigue Points Getting Started With Easy Tips
As we all know, Fatigue Points (FP) is the system Neople will be using in the new DFO Global. That being said, there's several methods to extend your gameplay beyond the normal 156 points given to us.
Just in case any newbies are not aware of what Fatigue Points are, here's a brief description:
Fatigue is a system that gives you 156 points. Every single dungeon room you visit, you will lose 1 point. Upon reaching 0 points, you cannot run anymore dungeons till the reset. The reset occurs once a day at a certain time.
Run your last dungeon with 1 FP
Background: There is some prior information you need to understand about the dungeon system. When entering a dungeon, you will find there are a variety of rooms. To win a dungeon, you just need to defeat the boss. This means you do not need to complete the dungeon 100% to win it. This gives you some flexibility in terms of how much FP you spend per dungeon.
Logic: There is more to the fatigue system than meets the eye. The only restriction to entering a dungeon is to have some FP. So if you were to enter a dungeon with a single FP left, you are able to go above 156 points. And if you clear the entire dungeon, that's a ton of extra experience!
Stack your quests!
Background: For those that have played DFO before, they know exactly what I mean by this. There are quests in this game geared towards a specific dungeon (i.e. Do dungeon X and beat it at Advanced difficulty!). If you carefully do your quests and manage to complete them all in the least amount of runs, you max out your experience. People really good at this can get to level 21 in a single day! This is what posters mean when they say they love min/maxing FP.
Logic: You know you have a limited amount of FP to play in your dungeons. If you do all the quests possible (you may get 5 quests for a single dungeon for example) and manage to complete all those quests in a single run, you not only used up only a single dungeon's worth of FP, but completed 5 quests at once. This is compared to doing the dungeon five times per each quest separately, using up 5x the number of fatigue!
Additional Notes: Know that you can just use the quest box to grab quests now so you don't have to talk to an NPC directly. Also, note that you can't accept quests while in a dungeon. The only quests you'd need to talk to directly for would be the awakening/promotion quests. Thanks /u/phenomen for the heads up on this.
Do Towers after finishing Fatigue!
Background: This probably makes no sense to anyone that has yet to play DFO. Towers are 'special' dungeons that you can do. They do not require Fatigue but there is a limit to how many times you are allowed to enter them. They are a great place to stay ahead of the game with experience.
I will cover every single Tower and other special dungeons in the third part in greater detail, but for now I will briefly tell you about the first two you need to look out for. Generally speaking, towers get harder every floor you manage to progress. And the higher floor you end up completing, the more experience gained.
Tower of Illusion
Description: Tower with 15 floors in total. Costs one Dreyfus's Invitation. You get 3 Invitations every day and they are reset once a day as well (same time as Fatigue). You won't be able to use any consumables but you will be able to use cube skills.
Tower of the Dead
Description: Different tower with 45 floors in total. Costs one Dreyfus's Invitation. Same restriction cube and consumable restriction as Tower of Illusion. This tower gives more experience if you manage to complete it, but it is also harder as a direct result.
Altar of Infinity
Description: 15 waves of monsters in 3 rooms with character buffs. Requires gold to enter and increases on each run. Nearly as much experience as Tower of Dead upon completion. Both of these towers and the altar can be found in the Valley of Fallen Souls.
Join a guild!
Background: Guilds are actually relatively useful beyond just being a community hub in DFO. Guilds have levels and guilds can earn guild points. The more points they earn and the higher level they are, the more they can spend on guild perks.
Logic: Some guild perks include added stats and more EXP. So, as you can clearly see, guilds are a must have to expedite your dungeon experience. I might make a guide on guilds in general later, but for now I think that's good enough to give you an idea about why joining a guild would be beneficial to you and how it maximizes your FP.
Advice: Following up on the guild tip, I suggest you to find a guild worth your time as well. Guilds that spam messages in chat most likely would not be a great fit. You are also unable to join another guild for 72 hours after leaving! So pick wisely! Look at the forums, or scout out the guild by talking with its members online!
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